So spare a thought for Caradog McCallister, grizzled protagonist of Passtech’s Curse of the Dead Gods, who is locked in a perpetual nightmare of violence, traps, and lots and lots of curses. Entropy is generally considered a bad thing for a reason, and barrelling headlong from one hex to another is going to do you a mischief. But it is a fantastic game.Ideally, you want to avoid curses, not just in video games but in all walks of life. Tbh, I thought of giving this game an 8 but that's treading into greatness and this game isn't truly magnificent. Even though the levels are procedurally generated, there is a sameness that is hard to shake off. So to play C3 for example, you will end up playing C1, then C1 all over again and C2, then C1, C2 and only then, C3. Health loss is a big deal (recovery is decidedly difficult unless you get and keep a unique combination of relics that help regain health) What keeps it from achieving greatness is an absolute lack of story, and the combat-level system. Choose to parry or dodge, choose your relics (6 slots available), choose your growth path, choice path, weapons to be unlocked etc. What works in favor - extremely challenging combat, different ways to play the game (one-handed only, one-handed-with-another-weapon-combo - both of these are light and fast attacks, or two-handed weapons only (slow and strong) - you can mix and match. Instead of going all out and giving it a 10 (which it is not) or a 0 (which it most certainly is not), I am going to give this a 7 on 10.
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